TornBC original story • Crimson Thunder

The Thunder Maker

The complete original story paired with its four cinematic chapters.

Crimson Thunder — The Thunder Maker cover artwork
Part I

The Discovery

01

After World War III, the world went quiet. Not the peace kind of quiet—the empty kind. The kind where even wind sounds guilty.

A young man lived on the outskirts of what used to be a town. No one remembered what the old names meant anymore—cities, nations, history. All that was left were ashes and stories the elders muttered about a time when people could fight entire wars without seeing the enemy's eyes.

One day, while sifting through a collapsed concrete shell at the edge of the settlement, he found something strange—stacks of papers, crisp at the edges from fire, warped by rain. They had neat lines and sharp corners, pictures that weren't pictures, but drawings—mechanical bones of something long forgotten.

They were blueprints.

And across them, words repeated like a whisper from a dead world: "Gun."

He didn't know what that meant. When he asked the old man who lived near the fence—the one everyone called "crazy Mikhail"—the old man just frowned and said, "We're better without them."

But the young man wasn't the kind to be scared off by a word.

He went to the old burned-out building the sign once called LIBRA… something. The rest of the letters had fallen off years ago. Inside, he found pages still half-readable: fragments of soldier manuals, old magazines, dusty films melted into shape.

He started gathering everything—every scrap that mentioned guns. Blueprints. Notes. Sketches. Strange words: bolt, trunnion, magazine, sear. He didn't know what any of it meant, but it felt like a map leading back to power. Back to control. Back to a time when people didn't live in fear.

A gust of wind caught one of the drawings and blew it down the street. He chased, but it was gone before he could grab it—snatched up by the storm. He shrugged. There were plenty more.

What he didn't know was that someone else had stepped out from the ruins just far enough to catch that sheet of paper—and pocket it.

That someone would change everything.

That night he stayed up reading until his eyes blurred. He fell asleep on a pile of blueprints. When he woke, he wasn't alone.

The old man stood in the doorway, thermos and two metal cups in hand. "You dreaming of thunder again?" he asked.

They sat. They drank hot leaf-water. And when the young man couldn't hold his excitement anymore, the questions spilled out—about the drawings, the strange shapes, the meaning of it all. The old man sighed and looked out the cracked window.

"They were called guns," he said. "I built some once. I spent the rest of my life wishing I hadn't."

The young man leaned forward. "You built one?"

"I built millions," the old man said quietly. "My name was Mikhail Timofeyevich Kalashnikov."

That name meant nothing to the boy, not yet. But the way the old man said it—heavy, like the name had blood in it—made him listen.

Days turned to weeks.

The old man taught him what he could—not how to make one, but what they did. He spoke in parables: not "can you make this thing," but "should you."

But curiosity is louder than conscience.

And somewhere in the shadows, the man who had picked up that blown-away paper was watching. His name was DirtyJoe, and he wasn't alone. He was part of a group that had taken over the old island settlement across the bay—a gang that called themselves The Crimson Blade.

Their leader was a towering figure known only as LoneBlackBear, a man whose silence spoke louder than threats. Beside him was Lexi, his wife—a sharp-eyed killer whose gaze could make even hardened men look away. Their ranks were filled with names like fartsmella, mcmurderer6420, daymo52, Crissray, and others who carried their handles like scars.

They didn't build things. They took them.

And when DirtyJoe brought back the old paper showing a device that could make one man stronger than ten, they knew exactly what they wanted.

The young man finished his creation late one evening—a crude, boxy shape hammered from scrap, pieced together from memories and half-burned diagrams.

He wrapped it in leather and hiked out beyond the ruins.

Under a pale orange sky, he loaded it with the shiny yellow "stick things" he'd scavenged from old armories—cartridges, though he didn't know the word.

He pointed it at a tin can sitting on a rock. Feet apart. Just like the movies.

He pulled the trigger.

THUNDER.

The can exploded. The sound rolled across the valley like the return of history. He stumbled backward, ears ringing, hands tingling—and he laughed. He'd done it. He'd brought thunder back to the world.

A mile away, DirtyJoe and Crissray looked up from their campfire. Joe's head snapped toward the echo. He grinned.

"Found him," he said.

The next day, the young man packed up everything—blueprints, parts, and the new weapon—into a battered rucksack. He was done living hungry, done being weak. He'd heard of a group that ruled from an island not far from shore, a place once called Tor… something. The old sign had broken; only the first part remained.

He stood at the dock, staring across the misty water.

"Hey!" he shouted.

Nothing.

"Hey!" again—louder this time.

A light snapped on. Blinding. He barely had time to raise his arm before he felt cold steel at his throat.

"Drop it, punk," a voice hissed in his ear. "Make my day."

It was Lexi. And behind the blinding light, another voice boomed—LoneBlackBear himself.

"Do what she says, if you want to live."

He slowly lowered his pack, hands raised. "I'm cool, man. I'm cool."

Lexi grabbed the pack and shoved him toward a small motorboat. They crossed the dark water in silence. The only sound was the engine and his heartbeat.

Once ashore, they led him up a winding path past a cracked stone sign that once read Duke's Den – No Trespassing.

The word "Duke's" had been painted over in red. Now it read: "The Crimson Blades' Den."

Inside was luxury—white stone, clean floors, brass lamps, relics scavenged from the old world. They shoved him into a smaller room—metal door, single table. Around it sat the core of the Crimson Blade.

He could feel their eyes cut into him like knives. They knew. They knew he had made something that worked.

DirtyJoe leaned forward. "We tried building one. Got the shape right. Pulled the knob, heard a click—nothing. You got further."

The young man smiled and opened his pack. Everyone leaned in. He reached inside…

…and pulled out a ham sandwich.

The room froze.

Then he burst out laughing—gut-deep, shaking, tears in his eyes. When he finally stopped, he reached in again and slowly drew out the weapon.

This time, no one laughed.

Hours passed. He didn't show them how it worked—only what it did. He told them of the thunder, the power, the way it made him feel alive.

That was enough.

The gang listened like wolves catching scent of blood. Lexi's fingers traced the gun's rough edges. DirtyJoe grinned like a man already planning his next raid. LoneBlackBear said nothing—just watched. His silence weighed more than any speech.

"You can make more?" Lexi asked.

He hesitated—then nodded.

Mistake.

"Good," DirtyJoe said. "You're one of us now."

The room's energy shifted—hungry, electric. They started talking routes, scavenging runs, who could carry what. They spoke of taking what was left of the world and bending it under thunder.

The young man sat quiet. For the first time, he wondered if the old man had been right.

That night, the old man stood at the doorway of the Den, shadows pooling around his boots. He'd followed the boy here. He'd seen everything.

"You learned the sound of thunder," he said softly. "Now you must learn the sound of rain."

The young man didn't understand. Not yet.

Outside, someone kicked an empty can. The echo rolled across the island like a promise—or a warning.

Video chapter 1

Part 1: The Discovery

The cinematic companion chapter.

Watch on YouTube
Part II

The Armory

02

They called the place where it began the Armory—a single, windowless room in the lower belly of the Crimson Blades' house. At first it was a corner with a table and a lantern; by the end of the week it was a humming, stitched-together factory of scavenged workbenches, crude vices, and lanternlight. People who'd never learned to make anything meaningful found rhythm in the repetitive work. The job was simple in its purpose: turn paper dreams into thunder.

The young man worked with steady hands now. He never showed anyone how to make one step-by-step; he guarded the secrets the way a priest guards rites. What he did share was methodical: where to look for parts in the ruins, what to watch for when scavenging, how to improvise when things were short. The gang learned quickly. They learned to reuse, to improvise, to make the rough edges smooth enough to be trusted.

LoneBlackBear rarely got his hands dirty. He sat off in the darker corner like a mountain in repose—anatomically massive, but always somehow the quickest to move when called. He watched them assemble, judged their work, and sometimes, when someone finished a neat job, he nodded once and the man puffed up like a rooster. There was a quiet gravity to his approval that made people try harder.

They practiced away from the island first. At dawn, when the seas were glass and the tide carried their noise out to the horizon, they went to the water. They tossed empty cans and battered bottles into the surf, rowed out a little, and shot at floating targets. The idea was practical: the sound would carry out over the water and spare the shore. The exercise also became ritual—the gang's baptism.

Everyone had their own way of holding thunder. Some mimicked the men in the old picture boxes the gang had managed to dust into life on a rolling projector—Rambo, Robocop, John Wick—and the young man could hear the chorus of grunts as they tried to be as fearless as the square-screen heroes. Most attempts ended in laughter and tangled limbs. The young man sometimes found himself laughing the loudest, then looking to the shadow and catching LoneBlackBear's small, dry: "You're all dead." It was more a benediction than a curse.

They taught room-clearing with bodies acting as stand-ins. They taught how to move in pairs, how to signal in silence, how to shove a door open as a unit to minimize surprise. Lexi encouraged precision; DirtyJoe liked bravado. Fartsmella kept everyone light with stupid jokes that turned to nervous laughs when training got real; mcmurderer6420 practiced snapping off short bursts and counting aloud like a metronome. daymo52 perfected getting through doorways without stumbling, which made him proud in a way nothing else had. Chloe learned to steady her hands and watch the corners like a hawk.

As the armory grew, so did their ambitions. They weren't dreaming of petty theft anymore; they were dreaming of territory, of trade, of a life where nobody dared to take a meal off their table. And with every gun they produced, those dreams grew teeth.

They heard the rumors about Zeph1r long before they saw his place. Zeph ran another group—tight-lipped, organized, and flush with luxuries. His house had a locked metal room, a vault the stories said was filled with the old world's currency: candy bars wrapped in cellophane, little white pills that made the rich sleep easy, shiny trinkets that glittered like gods. The rumors called him "fat with fortune," but what bothered the Crimson Blade most was that Zeph1r's people traded for what the Blades needed. It felt like theft done with a ledger.

So they planned. Not in the heat of bravado, but with maps on the table and charcoal for charcoal's sake. They argued about the best time to strike. Zeph1r's house sat beyond the town proper, on a ridge with a steel door nobody had been able to get open—until now. They watched comings and goings, timed patrols, and practiced the entry until their feet hurt.

When the day came to test their skills in earnest, they went to the water again—not to shoot bottles, but to fire in quick bursts until the echoes grew from practice into habit. Each person owned a sound now, and each sound taught them what it meant to trust the thing and the thing to trust them back.

Video chapter 2

Part 2: The Armory

The cinematic companion chapter.

Watch on YouTube
Part III

The Rain

03

The old man had tried to talk the young man out of it. He had tried to put distance between desire and deed. He had tried to make the boy understand the shape of a life after taking a life. In the end the old man failed. The young man believed himself stronger than grief; he believed that power would make room for mercy.

They left the island at night, a black boat cutting the moon's silver. LoneBlackBear said one last thing before the line formed: "You know the plan, the target, and you have the power to make this happen, but don't go using those things on everyone you see. We're here for the goods, not the blood." It was his only sermon.

They counted and pushed in—1, 2… 3—and Fartsmella, laughing and yelling a curse, shouldered the door. She smashed through with a single practiced heave that would make the legends of their crew later say she was half bear herself. LoneBlackBear was a living avalanche as he charged, voice tearing orders into the dark: "Get down! Hands on your heads!"

For a moment everything moved in slow frames, like the projector reels they loved. Their flash of violence caught Zeph1r's house in the raw—bodies rising from sleep, a scattered cry, someone throwing on a shirt, the clatter of dreams dressing in panic. The crew's training worked. They moved through rooms the way tides move over rocks—inevitable and without hesitation.

Then it ruptured.

Someone had been braver or dumber than the rest, and he had a blade. An old ceremonial knife they later said had belonged to his grandfather—a diamond knife by family legend, though it looked like any sharp thing grimed by time. He slipped out and took Chloe from behind, cold steel at her throat. For a moment the word hostage was a breath between them.

The young man did not plan what he did next. He reacted. He emptied his weapon in a raw, jerking spray, an automatic storm of sound and motion that answered instinct and training both. The blade-wielder—tagged later as EvilPrince12 in the ledger of names—buckled and sank. The sound of him hitting the floor was a wet punctuation mark that the room could not swallow.

For a second there was only the landlord-quiet of people who had seen life switch sides. Zeph1r spat words, half-curse, half-shock: "That stupid… he could have gotten us all like that!" His men lay flat, heads tucked, eyes wide with the realization of teeth now open in the world.

They made Zeph1r open his locked metal door. He did it with a face like a man dying a little as he eased the latch. Inside were stacks: boxes of candy like ancient currency, tins of pills folded into paper like treasure, buckets with glittering stones, and other things that had value in the quiet market of the ruined world. They loaded everything they could, filling bags, pockets, and coat linings until they felt like they might drown in it.

They left Zeph1r and some of his crew tied and shouting. They did not kill more that night. They took what they came for and left the scene like a storm that had passed—loud, terrifying, and gone.

Back at the island, they celebrated with food that was once rare and laughter that was raw. The crew sang and clapped each other on the back. They clustered around piles of sweets and little luxuries, swapping stories and joking about how the young man had shot a man clean out of a doorway like a scene from one of their projector pictures.

The young man watched them through the kitchen doorway, a cup of something warmed in his hands. The old man was behind him, as quiet as a shadow. He had followed them back, waited in the lane until the clamor waned, and then came inside without making a sound.

"I'm happy you made it back OK," the old man said softly into his ear. "But I'm sad. You did leave someone behind."

The young man blinked, confused. "We're all here. Look—" he waved at the laughter, the loot, the people who had their fists and mouths full of joy.

The old man kicked a stone into the dirt with the toe of his shoe and looked at him with those tired, accusing eyes. "You left the old you behind," he said. "The man who didn't take a life. He's dead now. The man you became is the one who can do what you did. The price for that isn't paid in candy."

The young man scoffed, angry at the old man for tarnishing the high of the night. "I'm still the same," he said. "I only did what had to be done. We got so much. We're safer now."

That night the dreams came. They came like thieves, uninvited and cruel.

He saw the dead man on the floor again and again—not as a pile, but as a face that kept finding his forehead at midnight when he blinked. He heard the old man's words like a bell in a tower: When you come back, there will be one less of you. I hope it is not you.

The young man woke in the dark, sweating, hands clenched as if holding a gun. The faces from the raid walked the edges of his vision; the voices from the ruins accused and praised in equal measure. By morning, the laughter had faded, replaced by reckless plans for the next haul, the next raid, the next demonstration of power.

They went on to greater things, and sometimes they paid for them in ways the young man never expected. Skirmishes widened into wars. Rival bands rose to match their thunder. The Crimson Blade, fueled by success and the intoxicating knowledge of what they could do, became a force whose name drifted on the wind like a promise and a threat.

Time is a thief in its own right. The young man kept climbing. He got wealth, respect, and a kind of territory that fed him and gave him a place to sleep with his things still in his pockets at night. He learned to watch from LoneBlackBear's position, to judge from the shadow, to nod when a man did good work.

And with each nod he felt the weight of something his old self hadn't known yet: the emptiness that sits in the place where mercy used to be.

Years later he would be old and slow, and people would come to him hungry for the sound of thunder. They would be bright and eager, and he would kneel and put a hand on their shoulder and ask them, like a man asking a candle whether it wants to burn or to be put out: Should you? And every time they'd answer like he once had—yes—and every time he would see in their eyes the same spark that had blinded him.

He would think of the old man's last words and hear them as instruction and as indictment. At the end he would understand the old man with the clarity of a man who has had his hands deep in the world's mud for too long: the cost is not only what you take from others, but what you lose of yourself in the taking.

Video chapter 3

Part 3: The Rain

The cinematic companion chapter.

Watch on YouTube
Part IV

Shadows of Victory

04

The years rolled on like tired waves against the island's shore. The Crimson were legends now—ghosts wrapped in glory and scars. They'd fought wars, won fortunes, buried friends. Some left for good, chasing peace. Some never left the island at all. And some, like LoneBlackBear, stayed exactly where they'd started—watching from the shadows.

The old house, the one they once called the Armory, stood quiet now. The laughter, the training, the clatter of empty casings—all echoes in the dust. Only the carved initials on the wooden door told the story: CRIMSON FOREVER.

The young man—now the old man himself—sat on the porch in the dim orange light, the ocean wind rustling the tattered red flag still hanging by a single nail. He'd long since stopped counting the days, but the ghosts never stopped counting him.

Every night he'd hear it—the faint metallic click of the first weapon they ever built, the one that started everything. He could still see their faces, still hear their laughter. And always, the same question from deep inside: "Was it worth it?"

One day, a small boat appeared on the horizon. Onboard—a handful of kids, barely old enough to shave, eyes full of fire, hope, and something darker too. They stepped onto the beach, carrying scraps of steel, half-built dreams of power, and whispered tales of the Crimson's glory.

The old man didn't speak right away. He just watched them—like he once watched himself.

Finally, he stood, bones creaking, eyes sharp as ever.

"You came lookin' for the Crimson?"

They nodded.

He looked out toward the rust-red sunset. "Then you better know what crimson really means," he said. "It's not the color of victory—it's the color of what you lose to get there."

They didn't understand—not yet. They would, someday.

He turned toward the old Armory, its door still hanging open, and the sound of the waves mixed with faint laughter, like memories replaying.

He handed one of them a small, rusted key. "Go on then," he muttered. "If you're gonna wake the ghosts, you better be ready to live with 'em."

As the young ones entered the shadowed room, the old man looked to the horizon—and for the first time in years, he smiled.

A shadow passed behind him, massive, silent—LoneBlackBear. He'd never left, not really. Just waited in the dark, guarding the past.

The two old friends stood side by side in silence, watching the next generation light the forge again.

And when the sparks flew—for a second, the ghosts smiled too.

Video chapter 4

Part 4: Shadows of Victory

The cinematic companion chapter.

Watch on YouTube
In remembrance

Written in honor of our dearest fallen..... Dirtyjoe, CrissRay.... You united us, gave us purpose and dreams.... We miss you dearly, wherever you are, may you be happy forever...

Original forum edition

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